Final Fantasy XIV: A Realm Reborn officially launches tomorrow, but Square Enix is already

working on future content for the game. Given the MMO’s required monthly subscription, this sort of future planning is to be expected — but how long will players have to wait for new content to arrive?
An MMO on launch is having server issues.  You're all shocked, certainly.
“We’re planning on doing a major update every three months once the game has been released, and continuously adding large-scale content,” game producer and director Naoki Yoshida said. “Ongoing support for the game will be included in the monthly subscription.

“We’ve already begun work on the first update that is currently called patch 2.1 and will introduce a large-scale housing system, as well as “The Wolves’ Den” — the first ever PvP content in the series. Furthermore, the update will include new dungeons, a new daily quest system, new Primal battles, extensions to the main story, and loads of other new content to enjoy,” he explained.

“There will be a significant update every three months, so everyone will be able to continue enjoying the game for a very long time!” Yoshida assured. “Of course we also have long-term plans to release full expansion packs, so watch out for future updates on those, too.”

Major updates to MMOs are to be expected, especially for subscription-based models, but it’s a little disconcerting that players will have to wait three months. Zenimax Online Studios, developers of The Elder Scrolls Online, recently revealed that they are hoping to release new content every four to six weeks. Guild Wars 2, a free-to-play MMO, meanwhile releases new content updates every two weeks.

Final Fantasy XIV’s Yoshida issues an apology to players

Final Fantasy XIV’s Early Access period hasn’t been a smooth ride if you’re playing in North America or Europe. The server cluster dedicated to these players has had to undergo several periods of maintenance and unexpected downtime, with several players entirely unable to log in on Sunday. Producer/director Naoki Yoshida took to the official forums to issue a personal apology to players affected by these issues, explaining the problems faced by the team and the steps being taken to correct them.
Don't Worry, We've Got Final Fantasy XIV Covered. Well, Mostly.
Yoshida states that several of the load-related issues are still persisting, so the team is currently placing restrictions on logins to try to relieve some congestion and better identify server failure points. He goes on to apologize to players for any wait experienced and asks for patience as the team strives to deliver the best possible experience for all players. There’s no word on how long these restrictions will be in place or what form they will take, but with the official launch tomorrow, we can only hope that the issues are largely sorted out soon.

We’ve Got Final Fantasy XIV Covered. Well, Mostly.

I was actually rather surprised to learn that folks were having connection issues with the early start of Final Fantasy XIV: A Realm Reborn. I downloaded the client on Saturday morning, logged in and played for maybe seven hours or so, woke up Sunday morning and played for another couple of hours, and then returned in the evening to put in another three or four. Never once did I encounter a problem.

It’s odd, really. With regular, non-MMO games, if there’s a problem yo I’ll find it and bitch about it incessantly. Massively multiplayer online role-playing games, on the other hand, part for me like the Red Sea in that one book.

Update: Or it could be, as some commenters have pointed out, that I am playing on the Japanese data center instead of the North American one. How did I end up there? I have no clue.

Either way, yes — I am playing Final Fantasy XIV. I’ve actually got it running on a secondary computer now, hooked up to the television hanging on the wall of my office. It’s very, very distracting — even now that I’ve gotten the pants situation under control.

Thousands of Players were affected by Error 3102 try to log in

The cause of the issue is unknown, and presently there is no fix. It came shortly after the announcement of Square Enix breaking the open beta record with over 150,000 players concurrently logged in. The game’s popularity has been no secret, and at this point that just means more unhappy customers.

With beta ending at 2:00AM PST tomorrow morning, myself and others are left wondering if our beta time has come to an end. The withdrawals are already hitting hard.

Ultimately, the open beta was made specifically to stress test the game before its Early Access launch on August 24th. As long as the issue is resolved before release there’s really no merit to complaining. That doesn’t mean Square Enix won’t take heat, though. MMOs are very fragile during release, and all it takes is one disheartening experience for players to log out of the game and never look back. Let’s hope this incident is resolved.

Final Fantasy XIV More than 140,000 Players Connected at the Same Time

Final Fantasy XIV: A Realm Reborn Producer and Director Yoshida here: The number of concurrent connections is more than 140,000 at the moment. Congestion has also stabilized. To ensure comfortable play for everyone we’ll continue to monitor the situation. In case of problems we will keep you updated via the official forum, Twitter and the like.

140,000 concurrent connections is a very impressive number for a game in early access, especially considering that the tweet above was posted about an hour after the opening of the servers, between 3 and 5 AM in the US, depending on timezone, meaning that a sizable number of North American players were fast asleep.

Even in our comment section some wondered how many of those that took part in the free open beta would actually buy the game. Turns out that many did, as the open beta reached the record amount of 150,000 concurrent connections. The fact that early access (open only to those that preordered the game or had a Legacy account) got very near to that number is definitely a good sign.

Of course heavy traffic comes with its own set of problems, and Square Enix has just announced an emergency maintenance to address them.

Starting an Arcanist in Final Fantasy XIV

Know your role

The first thing to understand about Arcanist is what you are actually capable of, which is a bit more complex than with some other classes. You’re not a healer, but you do have the option to heal. You’re not pure DPS compared to a Thaumaturge, but you can pump out some damage. No, your greatest strength lies in debuffing, debilitating, and generally swapping roles as necessary — because you can do a lot of stuff.

Core abilities

Ruin iconRuin: The non-elemental Ruin line makes its appearance once again, and astute players will notice right away that it has a ridiculously low attack potency of 80. Compare that to most damage spells starting higher, and you’ll swiftly realize that Ruin is there to fill out the spaces when you’re not using more useful stuff.

Tips for Arcanists

Your priorities on solo fights are pretty simple: pull with Miasma, hit Bio, then hit Ruin while your Carbuncle of choice does its thing. If you or Carby run low on health, bust out Physick. You won’t find many targets that really require Virus, Aetherflow, or Energy Drain while out on your own unless you pull two things by accident. It’s actually pretty easy to juggle two targets at once; wait until one is nearly dead, then let Carby and DoTs finish off the first target while you pull ahead and hopefully continue your EXP chain.

Final Fantasy XIV How to get a Chocobo mount in Final Fantasy XIV

Final Fantasy XIV – Chocobo Guide 2

Walking throughout Eorzea in Final Fantasy XIV can be quite tiring especially if the world is big. Luckily, there are a number of mounts that you can get in the game that will speed up the exploration and one of them is the fan favorite Chocobo.

Getting a Chocobo will require patience as the mount will not be available until you are almost mid level. While you cannot get a Chocobo of your own until later in the game, there are other means available in the game that makes exploration or going from one area to another easy. There is a Teleportation Spell, an aetheryte or you can just rent a Chocobo. Either way will make your journey much easier but of course, getting a Chocobo as a mount is something everyone is looking forward to.

If you have the patience and commitment in getting your own Chocobo mount, here are the requirements:
Requirements

Final Fantasy XIV – Chocobo

– You are at least level 22
– Join one of the three Grand Companies in Eorzea.
As you progress through the main story of the game, you will come across the three Grand Companies that you can join. To be exact as to when they will be available, you must finish the Ember Trials that lets you defeat the primal Ifrit. As soon as you finish that mission, you will go through a series of quests that will allow you to join one of the three Grand Companies: The Maelstrom of Limsa Lominsa, The Order of the Twin Adder of Gridania, and the Immortal Flames of Ul’dah.

Confused about the wind crystal fragments, and the price

Among various kinds of crystal pieces, the price of the wind has always been a dominance, perhaps because of a lot of making career are used… The world’s average price, for example, the wind crystal pieces 273 was the average selling price for gil, but this dress (Karnak) price is above average in 350.

I don’t understand, the wind crystal pieces of manufacturing methods and requirement is very simple, why the price is so high?

You need to do is to spend more than 1000 Gil shacheng alchemist guild NPC buy a distillation of level 1 bottle, and then to buy a bunch of Tiger haicheng NPC Cod (タ イ ガ ー コ ッ ド), level 1 of the alchemist, each 1 fish (Gil) 230 + 4 ray crystal pieces, can produce at least 12 pieces of crystal, wind and basic won’t make failure.

If we calculate the cost, you will find that each produce wind crystal pieces, the cost of [230 + 226 (average) in the world * 4) / 12 = 94.5 Gil, 65.4% cheaper than the world average price.

If the suit to apply to this situation, because the RMT LeiJing pieces price mostly under 200, I more often see the player for the price of around 100 gil to sell. According to the calculation, I use this method to make the wind crystal more can save as much as 85%.

So, I wonder why the wind crystal can be maintained in such a high price. In the present case, someone wants to make a living should have no problem.

Assumes that the synthesis of 1.5 times per minute, an hour can be synthesized 1080 wind crystal fragments, assuming that sold at the average selling price, your profit is 192800 Gil, synthesis of two hours a day, and 5 days a week, each month, you is the net profit of 7.71 million; But if it is in this dress, the profit of 321300 per hour, the net profit of 12.85 million a month.

I don’t know if you have not found or is too lazy, so that the wind crystal shards prices will remain high for so long, but also meet rising trend.

Such a high profit is fighting/you make doing tasks, every day in the same time, also should I get?

And therefore, as more people discover this method, the wind of the price will drop, and the ray’s price will rise, until the market is saturated.

Tomahawk, pike bowing priest – how to choose suits own manufacturing career

Sword axe, gun bow charm magic – how to choose suits own manufacture profession

FF14 NPC is not selling advanced weapons, generally wild monsters don’t drop the finished product and equipment, so the biggest source of equipment manufacturing. In general every combat career must be at least 1-2 in the science of uniting the manufacture profession to assist, otherwise in the wild have at ordinary times even can’t repair their weapons, weapons to use more than the number of times, bad faster, with a red weapons play blame will be very sad.

Manufacturing professional practice is not complicated, every 48 hours system will eight free of manufacturing task, the first day you enough Rank5, stick to one week Rank10 also is not a problem.

Fencing master

Recommend a manufacturing career: forging + armor, auxiliary mining

Fencing most early use of weapons for forging (late gold quenching poison), it is necessary to practice a forging.

Axe the warlock

Recommended manufacturing main job: forging, auxiliary fishing + gold, or wood, or mining

Although manufacturing formula is forging for the axe, but usually need Rank10 gold fish glue, and the fishing Rank20 isinglass and need Carpentry do wooden ax, instead, this is not difficult, to do friends can also, in general, if you practice and fishing gold to 10 to 20, you can make friends early axes with wooden poles.

gladiator

Recommend manufacturing profession: the main leather workers, auxiliary forging or carved gold

Fighting with the fists some are leather workers, some of them are carved gold, some are forged, but other professional major in leather workers usually have no direct help, but the leather workers and small team must, all of the shoes and some gloves and leather workers to make, so fighting major in leather industry or recommend

Gun warlock

Recommended manufacturing main job: carpentry, and the auxiliary gold or forging or carved gold

Gun is of course the carpenter to build, but grips need gold oil, your gun and gunstock need forging or carved gold, so please take into consideration the collocation.

Bow the warlock

Recommended manufacturing main job: carpentry, auxiliary leather or the tailor

The archer is one of the largest professional combat, the early economic pressure is only recommended leisurely play the trumpet, so in fact manufacturing professional practice what also is not very important, will use basic carpentry repairing his bow.

Spell lock

Recommend manufacturing profession: the main gold, auxiliary to the tailor

Spell the main weapon is refusing to do, dress is a tailor, there is nothing to say, the team’s jewelry is to carve refusing to do it well. If you have a collection of underwear of bad taste, the tailor to 15 more than is necessary.

Magic sorcerer

Recommended manufacturing main job: carpentry, auxiliary gardening + gold

Magic at the beginning of the game is very simple, 1 bottle of liquid medicine + 1 branch, so it is recommended to use “the master carpenter, auxiliary gardening + gold” such collocation.

Final fantasy 14 operations will be to account FF11 player award

As FF14 official operation day approaching, SE to FF11 players brought a lot of exciting news. In order to feedback FF11 players contribution to the game for the last few years, SE and for those who want to experience it 2 game old players brought a lot of welfare policy.

Welfare 1:

Reduce FF11 monthly fee us $5.95.

Application details:

If your FF11 account binding a FF14 account, then the game account monthly fee will be reduced from $12.95 to $7. Applies only to pay using a credit card payment FF11 players. Only are paid FF14 users can enjoy preferential, the monthly system will update your account to pay the 25th state. Are using free time FF11 account cannot enjoy the discount. Apply for the preferential policy, each FF14 account allows only corresponding to a FF11 account. The so-called payment refers to the basic game monthly fee, additional functionality fee are not included. The incentives will continue until January 2011.

For example, if a SE account have two bank account and three FF11 FF14, that of the three FF11 account can only have 2 can apply for the offer.

Welfare 2

In FF14 game will get a special items

Has in the paid state FF11 accounts FF14 players will receive a special items in the game – “shoes” of hermes. Item description is as follows: “named after the name of god that had been forgotten shoes, this pair of jinding shoes made of light skins, very suitable for messenger and use communication units”. The function of the goods is to increase movement speed.

For details:

Eligible account all roles can be created at the beginning of the game automatically receive this item in the inventory.

Conditions:

In a state of pay FF11 account must before you create FF14 game role. Create FF14 game role when you need to make sure that the corresponding FF11 account is available. In the free game time FF11 account cannot participate in the activities.

welfare

Will you FF11 the role name to FF14

Transfer details:

Create FF14 role, you can be with the matching FF11 transferred accounts in the name of the character. The following conditions may lead to your character name cannot be transferred to FF14: you have created before binding FF11 FF14 role. Create FF14 game characters, and the matching FF11 account can’t use or deleted. With the matching FF11 account at a free game time. FF11 game account does not exist any role.

System will take 24 hours to transfer the role of FF11 name to the FF14. Transferred the name format is: the names of the characters in FF11 + role in FF11 country name.