Final Fantasy Xiv:The world maps

Dissidia 012 World Final Fantasy Xiv,maps

World Map
The World Map (ワールドマップ, Wārudo Mappu?), also known as the Overworld, plays a prominent role in many games of the Final Fantasy series. It is a smaller-scale representation that is used in the game to make travel less time-consuming and easier for the player. On it, the player can move about between various locations including towns, dungeons, and other areas, as well as fight monsters in random encounters. Later games, including Final Fantasy X, Final Fantasy XI, Final Fantasy XII, and Final Fantasy XIII, did away with an explorable World Map and replaced it with groups of large, fully-scaled, interconnected areas.

The game offers various modes of transportation to the player. In most games, the player is initially forced to walk to each location. But, more modes of transportation become available as the game progresses and the player is required to overcome geological obstacles. These modes include boats, airships, hovercrafts, chocobos, etc.

The game’s main theme, if not a variation of it, is usually played whenever the players tra

 

vels around the World Map, with the exception being Final Fantasy VIII. Certain games in the series, especially Final Fantasy IV, have more than one overworld theme, because there is more than one overworld map.

FFXiv:Featured Articles

July 1st, 2013
This Month’s Featured Article
“A legendary knight who rides his beloved horse Sleipnir to deliver a crushing blow, the “Zantetsuken.””
—Dissidia Final Fantasy Summon Compendium
Odin (オーディン, Ōdin?) is a recurring summoned monster in the series. He made his debut in Final Fantasy III and several of his appearances allude to his original encounter.

Most commonly, Odin will appear and slice though enemies with his sword, cleaving them in two and inflicting Instant Death. His ability in most Final Fantasy games is called “Zantetsuken”. Other games give Odin the ability to damage enemies normally as well, should they be immune to instant death.

Odin is a demonic-looking knight with horns, a long, curved scimitar and a cape. This progressed to include a lance-type weapon called Gungnir. Odin is always seen on his horse, who takes on demonic attributes as well, such as red eyes and body armor. Sleipnir, Odin’s steed in Norse mythology, has eight legs; in some games in the series, Odin’s steed has six legs. In Final Fantasy III Sleipnir can be encountered as a six-legged enemy, while Odin’s steed is a normal horse.

Recently featured: Wild Rose Rebellion – Dali – Shinra Electric Power Company – You Spoony Bard! – Alexander – Iifa Tree
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June 1st, 2013
This Month’s Featured Article
The Wild Rose Rebellion, also referred to as the Rebel Army, is a resistance organization fighting against the Empire of Palamecia in Final Fantasy II. Its name comes from the symbol of the Kingdom of Fynn, the Wild Rose.

Formed out of the remnants of the Kingdom of Fynn after it was conquered by Palamecia, the Wild Rose Rebellion was forced to move to Altair following the Empire’s capture of the city and castle. Princess Hilda of Fynn leads the resistance movement, along with her right-hand and Royal Mage of Fynn, the White Wizard Minwu.

The group uses its name as a key term which can unlock important information and serve to identify those who are members of the group. The Wild Rose is the crest of Fynn.

The legacy of the Wild Rose Rebellion lives on in Dissidia Final Fantasy through a literal wild rose carried by Firion and the dream it inspires in him, to fight to end war and create a peaceful and free world where the flowers can bloom openly.

Recently featured: Dali – Shinra Electric Power Company – You Spoony Bard! – Alexander – Iifa Tree – Seventh Umbral Era
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May 1st, 2013
This Month’s Featured Article
Dali (ダリの村, Dari no Mura?) is a small village near the geographical center of the Mist Continent, in the world of Gaia in Final Fantasy IX. It is located in the territory of Alexandria, near South Gate and above the Mist.

Dali was primarily a farming community, but after Queen Brahne began manufacturing black mages, the villagers abandoned farming in favor of the more profitable black mage production. The children and elders are responsible for running the town and keeping the secret.

Zidane, Steiner, Garnet, and Vivi arrive in Dali to rest and find a way to travel to Lindblum. They stay the night at the inn, but the innkeeper notices Vivi, and how he is similar in appearance to the black mages being produced.

Dali is a small village and most areas can be accessed from the Village Road. Underneath the village is an underground factory, a linear cavern system, which can be entered only once in the game from the inside of the Windmill.

Recently featured: Shinra Electric Power Company – You Spoony Bard! – Alexander – Iifa Tree – Seventh Umbral Era – Final Fantasy Tactics Advance
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FFXiv:character:Gilgamesh

FF5 Gilgamesh Final Fantasy Xiv:character

“Enough expository banter! Now we fight like men! And ladies! And ladies who dress like men! For Gilgamesh…it is morphing time!”
—Gilgamesh, Final Fantasy V
Gilgamesh (ギルガメッシュ, Girugamesshu?) is a recurring character in the Final Fantasy series. Initially introduced as a minor villain, he has made a number of appearances in remakes and later titles. To date, Gilgamesh has had more appearances in any Final Fantasy media than any other character, and may be the only character to appear in more than one game in the main series (see below). Gilgamesh began a tradition of an incompetent, comical, yet persistent recurring boss for the player to face.

Gilgamesh’s role has varied greatly, from ally, to enemy, to summon, but for most of his appearances he is a traveling sword collector that battles with a variety of rare and powerful weapons. In most, if not all, of his appearances, Gilgamesh is searching for the legendary sword, Excalibur. Another of Gilgamesh’s trademarks is Genji Equipment, which can be stolen from or dropped by him.

Originally voiced in Japan by Daisuke Gori for the Japanese release of Final Fantasy XII before his death on January 17, 2010, Gilgamesh’s voice is provided by Kazuya Nakai as of Dissidia 012 Final Fantasy. In the English versions, Gilgamesh is voiced by John DiMaggio in Final Fantasy XII, and Keith Szarabajka in Dissidia 012.

Final Fantasy Xiv:abilities:Dragon

Dragon (Command)

Dragon (竜技, Ryūgi, or ドラゴン, Doragon?), also called Dragon Tech, Dragon Soul, and Dragon Arts, is a recurring ability in the Final Fantasy series associated with the Dragoon Job. Among the abilities that compose it are elemental dragon breath abilities and the trademark Dragoon abilities Jump and Lancet.

Appearances
Final Fantasy IX
Dragon is Freya’s skillset. Her Dragon skills are not considered magic, and thus can be used when magic-use is blocked, such as when the party is first sent to the Forgotten Continent and enter the anti-magic field within Oeilvert.

FFIX Lancer Final Fantasy Xiv:abilities

 

Final Fantasy Xiv:locations:Point of No Return

Point of No ReturnPoint Of No Return Final Fantasy Xiv:locations

The following article is based on a subject that has not been officially named in any official Square Enix material; the current title is merely a placeholder.
Point of no return in Final Fantasy XII.
Added by KeltainentoukokuuThe Point of No Return is a term used to describe the point, in-game, that happens a little before the Final Boss. From this point, it is impossible to turn back, and, as such, the only way to go is toward the boss. Usually, a save point can be found right before it.

Also, a message, usually a spoken monologue by the main player, will appear, questioning if the party should continue. In several remakes there is no Point of No Return because once the Final Boss is defeated, the player can save their game and return to the World Map where they can access version-exclusive bonus dungeons.

Final Fantasy IV
The Point of No Return in Final Fantasy IV is found directly after running up the stairs and the confrontation with Zemus on the final floor of the Lunar Subterrane in the moon’s core. Straight after that the script, including two scripted battles, will take the player to the final confrontation with Zeromus. In the Advance remake, there is no true Point of No Return, as after the party kills Zeromus, an all-clear file can be saved and the bonus dungeon, Lunar Ruins, can be accessed.

Final Fantasy IV -Interlude
The game is entirely linear – after being flown to a new location the previous region and nearby locations are inaccessible.

Final Fantasy IV: The After Years
After traveling to the True Moon in the final Tale, the player cannot return to Earth. Within the Depths and Bottommost Depths of the True Moon however, the player can turn back any time they wish up until the actual battle with the final boss.

FFXiv:locations:Town

Horne Map Final Fantasy Xiv:locations

A Town (町, Machi?) is a game element in the Final Fantasy series, where the player is able to rest, revive its characters, buy armor, items, weapons or magic spells, hear rumors and various information given by NPCs or even catch ferries to other areas. They are often in the heroes’ way to their goal, and are crucial on quests, since various events necessary for the story to progress may take place in these areas.

They are usually accessed via World Map and are void of Random Encounters, although boss battles may occur inside. Also, some towns may be located near castles, or castles may even be towns themselves. In some few cases, access into Towns is restricted until a certain point in the game, and can also only be visited until a certain point in the game.

The usual background music for towns in early installments of the series is each game’s Town Theme, which is usually a calm and peaceful melody.

Appearances

Final Fantasy IV Final Fantasy Xiv:locations

The Feymarch.
Added by CrazyswordsmanIn Final Fantasy IV, Towns where no Inn exists could be seen for the first time. Castle-Towns also appeared for the first time in this game.

List of Towns:

■Baron
■Kaipo
■Fabul
■Mysidia
■Troia
■Mist
■Mythril
■Agart
■Dwarven Castle
■Cave of Eblan
■Tomra
■Feymarch
■Hummingway Home

FFVIX:Ultimecia Castle

Ultimecia%27s Castle Final Fantasy Xiv:Ultimecia Castle

Ultimecia Castle (アルティミシア城, Arutimishia-jō?) is the final dungeon of Final Fantasy VIII. The main antagonist and final boss, Ultimecia, resides deep within the castle. The monsters fought within the castle have random levels. Transport to and from Ultimecia’s world and the normal world can be done via four portals outside the castle, which lead to various locations on the world map.

Story

 Final Fantasy Xiv:Ultimecia Castle

 

 

Squall and his friends travel to Ultimecia Castle in the future when Ultimecia compresses time into a world where only she can live. Time compression never fully occurs — it is temporarily halted by Ellone — and the party counteracts it by believing each others’ existence.

Upon confronting Ultimecia in the clock tower Ultimecia doesn’t act surprised, as if she has been waiting for them to show up. She only comments laconically that the party must be the “Legendary SeeD” she must face. Ultimecia reaches into Squall’s mind to find out the strongest force he can visualize and creates Griever from Squall’s impression of an ultimate Guardian Force, summoning it against him and his friends. The party perseveres and Ultimecia eventually begins to absorb all of time and space into her body to become a living god. The SeeDs destroy her and Ultimecia evaporates in a large explosion, sending her body along with Squall’s forward in time. The others find their way back to their world by believing in each other’s existence and focusing their thoughts of a place they want to return to.

Final Fantasy Xiv:1000 Words

Yuna sings with Lenne Final Fantasy Xiv:1000 Words

1000 Words

“1000 Words” (1000の言葉, 1000 no Kotoba?, lit. “1000 Words”) is the name of the ballad Yuna sings from atop the Celsius at the concert on the Thunder Plains in Final Fantasy X-2. It was written by Kazushige Nojima, Noriko Matsueda, and Takahito Eguchi. The Japanese version is sung by Koda Kumi, and the English version by Jade Villalon from German pop group Sweetbox.

The original Japanese version is included on the single “Real Emotion/1000 no Kotoba”. A different English version was also done by Kumi, released on her single “Come With Me”. The “Come With Me” single also includes a remix titled: “1000 Words” (DJ 19 Remix). An orchestrated Japanese version is included on Koda Kumi’s album Grow into One as a bonus track, alongside the original version.

“1000 Words” has three versions on the game’s original soundtrack: the version Yuna sings on the Thunder Plains, an instrumental piano version, called “A Wish That Spans the Ages” in the Luca sphere theater, and a longer, orchestrated version, that plays during the game’s ending credits.

Story

While Yuna sings the song, Lenne and her memories of Shuyin and Zanarkand are displayed, summoned by the Songstress Dressphere Yuna is wearing. In the English version Yuna sings a duet with Lenne towards the end of the song. In the original Japanese version, the concert FMV does not feature a duet. Instead, Yuna transforms into Lenne and performs a solo.

Final Fantasy Xiv Personnel:Motomu Toriyama

Motomu ToriyamaToriyama 03 Final Fantasy Xiv Personnel:Motomu Toriyama

 

Motomu Toriyama (鳥山 求, Toriyama Motomu?) was the main Event Director for several Final Fantasy games. He joined Square Enix as an Event Planner.

 

 

Profile
Motomu Toriyama joined Square in 1994. At the time, Square was on the process of creating Final Fantasy VII. Toriyama was placed under the authority of Yoshinori Kitase, who decided Toriyama’s role as event planner for the early parts of that game. Motomu Toriyama was the one responsible for all the early events concerning Midgar on Final Fantasy VII and his work was well received. Many of these scenes are now famous, such as the bombing mission, Cloud Strife’s crossdressing, the fall of Sector 7 and the like.

Because of this, Yoshinori Kitase wanted Toriyama to be greatly involved in the events of Final Fantasy X. Toriyama was responsible for all event scenes on Final Fantasy X as well as the characters’ backstories. The game was conceived on the idea of an interactive movie. This idea was expanded on later in Final Fantasy XIII, where Toriyama was the game’s director.

Final Fantasy Xiv:Climhazzard

FFIX Climhazzard Final Fantasy Xiv:Climhazzard

Climhazzard

“A limit skill that inflicts damage commensurate with the damage the target has already suffered.”
—Description, Final Fantasy Tactics.
Climhazzard (クライムハザード, Kuraimu Hazādo?) is a recurring attack mainly used by the Knight class, though it originated as a Limit Break for Cloud Strife in Final Fantasy VII. Its appearances are almost directly related to the appearance of the character himself.

 

Appearances

Final Fantasy

ClimhazzardClimhazzard makes its debut as a Limit Break for Cloud. It is the second LEVEL 2 Limit Break, learned after using Blade Beam seven times. It inflicts 4.375 times damage more than normal to a single opponent.

 

Final Fantasy VII: Advent Children/Advent Children Complete
Cloud uses this ability in the movie with the help of his friends to defeat Bahamut SIN.

Final Fantasy
Climhazzard is a skill in Beatrix’s Seiken and Steiner’s Sword Arts skillsets that deals major non-elemental damage to all enemies, dealing twice as much damage as normal physical attack. It costs 32 MP to use, takes 70 AP to learn, and it is learned from either Excalibur or Excalibur II. The damage of the attack increases as the character’s Spirit stat increases. The skill is magical in nature and will take on the element of the equipped weapon.

An ability called Climhazzard is available to Beatrix during the final boss fight with her. Instead of dealing major physical damage based on her attack power, it reduces the entire party’s HP to 1.

Final Fantasy Tactics
Climhazzard is a Limit Break for Soldier, better known as Cloud, and can only be used if he is equipped with the Materia Blade. It inflicts damage to the target equal to the total amount of damage the target has already taken, has a range of 2, effect of 1, and speed of 15. It takes 450 JP to master.

Dissidia Final Fantasy
Climhazzard returns as a Bravery attack for Cloud, which can only be used on the ground. Cloud charges forward to stab the opponent, then leaps into the air and slams them into the ground. It takes 120 AP to master and can be equipped for 30 CP. Cloud knows Climhazzard initially.

Both parts of Climhazzard can also be used by Bartz. The charging stab is the first half of Climbarrel, mixing it with Squall’s Solid Barrel attack, and overhead slam is the second part of Slidehazzard, which combines it with Tidus’s Full Slide.

Dissidia 012 Final Fantasy

Climhazzard returns with better range and tracking, but cannot be dodge canceled. Both Climbarrel and Slidehazzard are gone from Bartz’s repertoire. The first half of Climhazzard is instead mixed with Tifa’s Beat Rush to form Hazard Raid. Bartz no longer uses the second half of Climhazzard in any way.

Final Fantasy Airborne Brigade

Climhazzard is a Legend ability used by Cloud.