Final Fantasy XIV: A Realm Reborn closed beta tests running through April

Each weekend of April will see groups of excited Final Fantasy fans will be lead through a closed beta of Final Fantasy XIV: A Realm Reborn. On show during the event are the forests around the city of Gridania and the addition of personal Chocobo mounts. I’m not au fair with the Final Fantasy games and so am going to go ahead and assume they’re a sort of chocolate rococo rocking horse.

I’m close, right? I can feel it.

Well, my spidey sense was off on that one.

Testers will be able to use a gamepad with the game for the first time, which will come in hand as they take part in something called “Full Active Time Events”. Essentially, they’re moments when you can see what other players up to while you’re absorbed in your own battle.

You can still register for beta access with a hope of getting in on these tests by signing up here.

If you’d like to read up a little on what it is you’re signing up to, here’s Everything We Know.

Final Fantasy XIV: A Realm Reborn site updated with bestiary and location details

Final Fantasy XIV may still only be in beta but that’s not stopping Square Enix from filling out the game’s site with details of the villains and beasts you’ll be battling. A packed bestiary’s been added to the site, telling the backstory and abilities of the beings which threaten Eorzea.

They’ve also dropped descriptions of Ishgard and Ala Mhigo, two of the realms you’ll be exploring.

 The new Threats section of the site has subheadings dealing with the likes of the primals andbeastmen – everything from the lowly kobold to the mighty Odin – and the head honchos.

Separate to the bestiary are the new location rundowns for Ishgard and Ala Mhigo. Ishgard is the spired mountaintop home of the Alabathians. Led by their sovereign archbishop, their knights wage constant war against the dragons which plague the realm. Ala Mhigo descended in grace since it was conquered by the Garlean Empire, now acting simply as another imperial state which lends its allegiances abroad. Still, it shows signs of its long history as a country devoted to war.

Its cool to see a developer providing so much material for its fans; particularly those invested in the game’s lore. Hopefully the codex will be expanded as the we approach Final Fantasy XIV’s 27 August release date.

The Difference Between A Dragoon And A Monk In Final Fantasy XIV: A Realm Reborn

In a new live Letter from the Producer video Q&A, Final Fantasy XIV: A Realm Reborn producer Naoki Yoshida touches upon the differences between the Dragoon and Monk jobs in the game. Says Yoshida:

Dragoon is your standard damage dealer. However, by attacking from behind or from the side of your enemy you will get bonuses and buffs. These bonuses can stack and enhance your damage. Also, when you talk about dragoon, of course you can’t forget their jumps, and in ARR we will have a variety of different types of jumps. You can use jump to get close, leg sweep to stun, and then run behind them and attack with a multitude of abilities.

In regards to monk, which is a close range damage dealer like dragoon, using your first ability or weapon skill will determine a “form” which will then determine the next weapon skill you can use. Additionally, you will want to use the featherfoot/haymaker actions while continuing to link the forms together. You will also have to worry about your positioning, so all in all, it’s a very busy role!

Depending on the form you can receive a haste effect which will reduce your global cooldown, so by linking a bunch of forms it will really open up possibilities. On the other hand, if you miss-link a form, you will have to start all over from scratch. It’s a class/job that takes a lot of skills to master!

You can watch the full Q&A video in which Yoshida fields a number of questions above, or read an English transcript of it here.

Final Fantasy XIV Will Have Things To Do Even After You Hit The Level Cap

Final Fantasy XIV Will Have Things To Do Even After You Hit The Level Cap

Completing the main story of Final Fantasy XIV: A Realm Reborn will get you to level 50, but things won’t end there, says the game’s producer, Naoki Yoshida. Since Final Fantasy XIV is an MMO, naturally, Square Enix have future updates planned. That said, even without the updates, there will still be things to do once you hit the level cap.

 

Yoshida provides an example in a new Letter from the Producer column:

  •  Completing the main scenario will get players to level 50, but the adventure doesn’t end there. Being an online game, there’ll be regular updates to continue the story. So even if you reach the level cap shortly after release, there’s no reason to think you’ve hit the top. Considering all the plans we have for the game, you may want to get comfortable and prepare for a long stay in Eorzea.
  •  Let me use the phase 3 Ifrit battle as an example. Although this battle is a level 20 encounter in the main story, after reaching level 50 you can take on a harder version. Anyone looking to earn weapons from the primals will have to overcome these higher level fights.

Another example is the Titan, who is pictured above. When you first encounter him in the game’s story, it’ll take four players to bring him down. In a harder version of the battle, however, you’ll need eight players to accomplish the same feat.

Square Enix are preparing to launch the fourth and final phase of the Final Fantasy XIV: A Realm Reborn beta. Following that, the full game will be released in August.

Final Fantasy XIV’s Summoner Can Summon Ifrit, Titan And Garuda Pets

Final Fantasy XIVs Summoner Can Summon Ifrit, Titan And Garuda Pets

One of the jobs in Final Fantasy XIV: A Realm Reborn is Summoner. Summoners have the ability to ability to summon primals such as Ifrit, Garuda and Titan in “Egi” form. Take a look at the three pet egi below, courtesy of the game’s official blog:

Ifrit-Egi:

Final Fantasy XIVs Summoner Can Summon Ifrit, Titan And Garuda Pets

Titan-Egi:

Final Fantasy XIVs Summoner Can Summon Ifrit, Titan And Garuda Pets

Garuda-Egi:

Final Fantasy XIVs Summoner Can Summon Ifrit, Titan And Garuda Pets

And here’s a shot of a bunch of Summoners wearing artifact armour:

Final Fantasy XIVs Summoner Can Summon Ifrit, Titan And Garuda Pets

Final Fantasy XIV: A Realm Reborn’s Scholars Can Summon Fairy Pets

Final Fantasy XIV: A Realm Reborns Scholars Can Summon Fairy Pets

Final Fantasy XIV: A Realm Reborn’s Scholars can summon pets, too. Well, “pets,” rather, since they’re actually fairies. Square Enix shared images of two of these fairies, Eos and Selene, on the game’s official blog this week:

Final Fantasy XIV: A Realm Reborns Scholars Can Summon Fairy Pets                              Final Fantasy XIV: A Realm Reborns Scholars Can Summon Fairy Pets

Final Fantasy XIV: A Realm Reborns Scholars Can Summon Fairy Pets

Final Fantasy XIV: A Realm Reborn Pre-Order 20% Off Back Again

Final Fantasy XIV: A Realm Reborn Pre Order 20% Off Back Again

If you hated the first installment of Final Fantasy XIV, you’re probably aware that the reworked version Final Fantasy XIV: A Realm Reborn is being released later this month on August 27. (Or you’ve heard about the character creation benchmark yesterday and you’re now stoked to try the game out).

If you’ve already owned an original copy of the game on the PC, you’ll be happy to know that you’ll be getting the game for free (woot). For the rest of us interested in trying the game out, pre-order deals of Final Fantasy XIV: A Realm Reborn is now 20% off again at everyone’s favorite digital retailer GMG. (The deal went away for a while due to GMG’s reward week.)

If a Standard Edition isn’t good enough for you, there’s also a Digital Deluxe edition which will get you additional in-game goodies such as the Helm of Light, Baby Behemoth Minion, the Coeurl Mount, and the Behemoth Barding for your Chocobo (mmm… horse armor-ish). Full details here.

Pre-order for the Standard and Digital Deluxe Edition will both receive additional pre-order incentives like early access, the Mog cap item, and a Cait Sith doll minion.

The 20% coupon GMG20-4B9NY-L4FEN will work for all region, reducing the price from $29.99, £19.99, and 24.99 € for the Standard Edition. For the Digital Deluxe Edition, it’ll be taking 20% off $49.99,  £34.99, and 39.99 €.

Pre-Order deals

We found some more decent pre-order deals for the week below. Use coupon GMG20-4B9NY-L4FEN for all titles at GMG below. Coupon expires August 9th, 11AM Eastern time. All the titles below are Steam activated except of course for FF14.

 

Start End Game Title MSRP % Off Sale Price
Aug 2 Aug 9 Total War: Rome II + Greek States DLC $59.95 20% $47.96
Aug 2 Aug 9 FF XIV: A Realm Reborn $29.99 20% $24
Aug 2 Aug 9 FF XIV: A Realm Reborn Collector’s Edition $49.99 20% $40
Aug 2 Aug 9 Lost Planet 3 $49.99 20% $40
Jul 25 Aug 20 The Bureau: XCOM Declassified
$49.99 10% $44.99
Aug 1 Aug 20 Europa Universalis 4
$39.99 20% $31.99
Aug 1 Aug 20 Payday 2 $29.99 20% $23.99
Aug 1 Aug 20 Skullgirls $14.99 20% $11.99

 

More Digital Deals

 

A couple more solid titles and bundles that stack with the 20% off GMG20-4B9NY-L4FEN coupon are below. All Steam-activated unless otherwise noted.

 

Start End Game Title MSRP % Off Sale Price
Aug 2 Aug 9 Rise of the Triad $14.99 20% $12
Aug 2 Aug 9 Legends of Aethereus (Not Steam) $29.99 20% $24
Aug 2 Aug 9 Citadels $39.99 20% $32
Aug 2 Aug 4 Aliens: Colonial Marines + Season Pass $49.98 84% $8
Aug 2 Aug 5 The Walking Dead + 400 Days DLC $29.98 60% $12
Aug 2 Aug 5 Darksiders II + Season Pass $69.98 80% $14
Aug 2 Aug 5 Max Payne Complete (1-3 + Rockstar Pass) $89.96 84% $14.39

 

This post is brought to you by the crew at Dealzon. We’re here to help Siliconera readers find the best gaming deals online, whether for the PC or console. To be clear, Siliconera will sometimes make money if you buy a game. Feedback? Let us know in the comments.

Final Fantasy XIV of levequests and group combat

ffxiv groupcombat epl 1220 Final Fantasy XIV previews levequests and group combat

Final Fantasy XIV is changing a lot with its relaunch, but many of those changes are a matter of giving the old a new purpose and function. Such is the case with the much-maligned levequest, previewed in the latest video update from the game’s alpha version. The new system seems much cleaner, with more narrow level bands, a distributor right at the camp, and a much simpler interface for starting and finishing one of these quick repeatable bursts of content.

Looking forward to working in a team a bit more? Then you’ll be happy that the second half of the video is devoted to an early preview of group combat, switching back and forth between several members locked in battle with large opponents. While the abilities and balance are still rough, it’s a clear departure from how the game looked and felt in the first version. Check out the full video just past the break.

Comments

I really like it. The first version of FF14 was a mess. Im a long time FF11 player so I had some expectations. At first it might not look very spectacular but you can spot some very important parts. First off combat looks finally again impressive, full of action and it immediately reminds me of FF11 which is a very good thing. The given example shows a classic setup with tank, damage dealer, healer and supporter roles. For me this is fantasticnews. You can also see the classic attack from behind to take advantage of a blind spot. You can see an Archer doing his job and a Mage switching between heals and offensive spells. It all lokks like the reborn realm will be great. I hope they keep up the promise they deliver with these videos.

I tried the game at it’s initial launch and it just didn’t feel very much like a FF game. Most of the interesting classes from what you would call Final fantasy are missing and even the ones they did have lacked those signature abilities.

I’d be alot more interested in giving the new version a go if they brought back some of that FF flavour. Either way I hope all the best to the game.

Edit: ( icon biggrin Final Fantasy XIV previews levequests and group combat ) So I just looked at the new site and the “jobs” list. I just went from meh to definately going to give this another go.

Analyzing:Final Fantasy XIV

Sadly, January 7th did not see the release of the new Final Fantasy XIV benchmark. It did, however, see the release of both the beta tester application and the full trailer for the new version, both of which are relevant to the interests of any Final Fantasy XIV fan. The trailer is likely of greater interest, seeing as how most current fans are likely already flagged as Legacy players and thus don’t need to apply for testing, but the point is that both are out there.

Of course, the new opening movie is the only piece of information we’ve had about the game for a little while, but it seems worth analyzing and examining even on its own merits. No, I’m not talking about speculating as to whether or not the guy on the horse who looks exactly like Odin is in fact Odin or not (spoiler, doy). I want to talk about what this means for the lore, what the overall effect is, and whether or not this monster of a trailer succeeds at what it’s meant to do.

xffxiv moglog trailer 1 epl 110.jpg.pagespeed.ic.tAOe ggx01 Analyzing the Final Fantasy XIV trailerThe first part of the trailer is familiar to anyone who’s followed the game for a while; it’s the End of an Era trailer in its entirety, with no differences that my eyes could pick out. It’s a good trailer, but I wonder if it might confuse players coming to the game for the first time because there are a lot of important people on the screen in short order, and we don’t get a sense of who they are at any point in the video. That makes it all the more likely that they’ll be around in the new world just so players unfamiliar with the first version will know who these people are.

Mind you, Merlwyb is awesome, and I don’t want her to die. But the death toll from the Battle of Carteneau should really be higher than “one old elezen who might still be around in some form.” Punchy endings aren’t a bad thing.

Let’s move on from morbid ruminations. The second part kicks in after the final spell is cast, and in parts it’s just a pastiche of footage that we’ve already seen in bits and pieces. The roaring behemoth and Odin in the woods have been glimpsed before, and neither of them has any connection that we know of to what’s unfolded in Eorzea. They work as establishing shots but aren’t terribly exciting.

When we see Thancred and company, things take a turn for the interesting. The fact that they lived seems almost a given, especially as they were nowhere near Dalamud’s landing spot, but the fact that we see them hammers home the idea that it hasn’t been all that long since we were last in the world. None of them looks older, and all of them look to be expecting the return of the players, and of course they’ve got snazzy new pseudo-steampunk bits adorning their outfits.

ffxiv moglog trailer 2 epl 110 Analyzing the Final Fantasy XIV trailerThis does raise some interesting questions regarding the storyline: Do they know that the players are coming back? Thancred and Y’shtola’s actions in particular seem to suggest that they were waiting for a sign that just arrived. That makes me wonder just how much of what has happened was already part of Louisoix’s planning in the first place, whether he expected the whole summoning ritual to fail or not. It might have always been a contingency plan… but that’s all wild speculation.

I have to say, Eorzea repaired awfully quickly from the absolute destruction Bahamut inflicted. I’ve seen five years thrown about as the accepted figure for the gap between the original game and the relaunch, but considering the effects of Dalamud, I think five years seems a little short. Still, none of the Circle members appears to have been ravaged by long years in a post-apocalyptic world, so it looks like five years is just about right.

Once we’ve had a roundup of the major NPCs, it’s back to the stand-in players, who do nothing particularly interesting — they call their chocobos, then run off toward a weird thing in the distance, full stop. Worth questioning is whether they’re in a reborn Silvertear Falls or not — the landscape could easily be Ishgardian, or Dalamud’s return could have restored what the airship’s tussle with Midgardsormr knocked loose.

ffxiv moglog trailer 3 epl 110 Analyzing the Final Fantasy XIV trailer

 

As a lead-in to the remake, it works fairly well. While there are some bits that won’t be clear to non-veterans, all of the major points are addressed. There was a massive battle, a cataclysmic awakening, and all of the heroes were cast to another time and place to renew their efforts. If you weren’t around for everything leading up to what happened in the trailer, you can get the gist of it, even if it’s uncomfortably long in that regard. Not that there’s a whole lot that can easily be trimmed out.

As a trailer, it’s… less successful. More than half of it is either recycled footage or bits that we’ve seen in passing, enough that watching it for the first time feels like a long recap followed by a few moments of things actually happening. It raises some interesting questions, but some of those questions either would be answered in moments by the remake or will likely be ignored altogether.

It’s not bad, but boy, I would have rather seen a benchmark. Just for nostalgia’s sake, really; I do not have any real worry about the game running properly.

FFXIV explains changes to money and items

ffxiv items epl 1002 Final Fantasy XIV explains changes to money and itemsA lot of changes are coming to Final Fantasy XIV when the relaunch finally comes around. Changes to currency and item properties are among the less interesting of those changes, but they’re certainly going to have a big impact on the game. A new update from the development team explains in depth what will be changing, what items will be removed, and what will happen to currency values.

The currency one is what’s going to throw the largest number of players for a loop, as the game is reducing all money values to a tenth of what they once were. To reduce numbers, all money is getting the ones digit removed, meaning that players will be 10% as wealthy as they are now, but all vendor prices will be 10% of their current values. Net purchasing power should be identical.

There will also be a number of items removed from the game, altered, or otherwise changed with the new version. Players will lose several key items and ammunition, and other items will be bound to a player to prevent trading. Take a look at the full rundown for all the particulars on graphics, money, and other mechanical shifts to inventory management.