Final fantasy 14 in mainland also is going to lead valentine’s day let’s first look FF14 in the history of valentine’s day The so-called valentine’s day is on the 14th of the road the countess and we bear the earl love story began,The countess was a very have the courage to love persistent give everything […]
Final Fantasy XIV is heating up another round of the Moonfire Faire
Veterans of Final Fantasy XIV remember the struggle of last year, the desperate battle to protect the land of Eorzea against a rampaging fire. A battle so desperate that it could be fought only by having men and women dress in skimpy swimsuits and make kissy-faces at fire elementals. This year, the battle must be […]
Final Fantasy XIV:The zone design
I love Final Fantasy XIV, something that comes as no surprise to regular readers of this column. But the game’s zone design is not its highlight. This is one of those design aspects that really bothered everyone in the world when the game launched, and it was for good cause, but I think there’s more […]
Final Fantasy Xiv version 2.0 trailer won’t be at E3 after all
Just as Square-Enix is on the verge of releasing a “flood” of new information about Final Fantasy XIV’s much-anticipated version 2.0, the studio says that the players’ most wanted video will be missing from next month’s major convention. That’s right: The FFXIV 2.0 trailer will not be shown at E3 after all. Square-Enix’s Naoki Yoshida […]
Final Fantasy XIV:crafters
A couple of weeks ago, I was chatting with one of our fellow writers about MMO design. This, as you might imagine, is actually a fairly common topic of discussion amongst Massively staff members. (It’s beaten out slightly by talk of cats and horrible puns, but still.) Said writer was lamenting the fact that we […]
FFXIV producer:letter addresses player poll
Final Fantasy XIV Producer Naoki Yoshida has returned for another producer’s letter, this time focusing on the recent poll sent out to players across the world. Yoshida personally addressed points regarding combat, crafting, the synthesis system, and version 2.0. Yoshida observes that two points of constructive criticism will be used as FFXIV continues to be […]
A chat about Final Fantasy XIV’s Naoki Yoshida
Final Fantasy XIV’s major upgrade had been announced well before this year’s E3, but this was its first public showing. While many of the major changes were only appreciable by long-term fans of the game, what was there was massive, ranging from major changes to the interface to several dazzling new areas. It was a […]
Final Fantasy Xiv:Distinct linked games
By early next year, the environment will be an interesting one for both Final Fantasy XI and Final Fantasy XIV. Both games will have a major update out, whether that update is a large-scale revamp or a trim new expansion. (Speculation on that last one, yes; munch on a grain of salt as we proceed.) […]
Crafting:Final Fantasy XIV baroque
If you liked absolutely nothing else about the launch of Final Fantasy XIV, you have to admit that the development team really went the distance to try and make crafting relevant and unique. Even though a lot of games add some depth to crafting beyond waiting for a bar to fill, most of those games […]
Talk about class skills in FFXIV
One of the downsides to writing about a game as in-flux as Final Fantasy XIV is that something that’s true today may be false tomorrow. Case in point: Several articles that I did a year or so ago about character building and picking out abilities are now entirely irrelevant because the systems for both have […]