Catching Up with FFXIV at E3 201

Opinions will differ as to  whether or not Final Fantasy XIV: A Realm Reborn is doing

something “new and innovative”. However, much of the  sentiment  out of this past

weekend’s beta test seems to indicate that Square Enix’s new Final Fantasy XIV team

under Naoki Yoshida has done the impossible in completely overhauling the hot mess

that was the original Final Fantasy XIV gil site.

Last year, Final Fantasy XIV was off my radar until I had the opportunity to meet Mr.

Yoshida himself at E3 2012. It was at this appointment that I truly began to

appreciate not only the massive undertaking Square Enix had committed to with A Realm

Reborn, but also the passion and drive of the people behind it, with, of course, Mr.

Yoshida counted amongst them.

Fast forward a year later to E3 2013 and I was set to meet with Mr. Yoshida once

again. I approached our meeting with  a follow-up on our previous conversation in

mind. As a longtime Final Fantasy fan, I was never drawn to the EQ-like Final Fantasy

XI and, at least at face value, FFXI was what I saw in Final Fantasy XIV on the run

up to launch, ensuring that I would pass over it as well. I explained this oddity to

Mr. Yoshida in our prior discussion; I just didn’t feel like FFXI or FFXIV screamed

“Final Fantasy” at me. As someone who loves Final Fantasy games and MMOs, you would

think that games like FFXI, and more particularly, FFXIV, would be an easy sell. They

weren’t. How could that be?

Mr. Yoshida instantly latched onto this question. Apparently, this had been one of

the primary issues with the original Final Fantasy XIV power leveling and it was an

important one to address for the team behind A Realm Reborn, both in the title’s

game design and in Square Enix’s communication to fans of the franchise. To that

end, we saw the beginnings of this just a few short months later with the release of

“End of an Era”, an epic six minute CG trailer that, at least to me, was as

convincing of a “Final Fantasy” game trailer as one could hope for. Had I never

heard of Final Fantasy XIV: A Realm Reborn at that point, this trailer would have

definitely caught my attention

Square Enix is calling this the “Cross Hotbar”. First, think of the eight buttons

typically available on the face of the controller (D-Pad/Buttons). Now imagine

holding down the left or right trigger and pressing any of these buttons and you

essentially have two sets of eight actions you can access at any moment. You can also

create and store additional hotbars that can be switched to on the fly via the

controller expanding your options quite a bit. It’s a pretty genius idea, in my

opinion, and I honestly wouldn’t be surprised to find that this control scheme sets

a standard for console MMORPGs down the line.

Final Fantasy XIV: A Realm Reborn goes live on August 27, 2013 for PC and PS3. Pre-

orders are now available for both standard and collector’s editions.